Russian Front 2010 WWII Paintball Scenario

Saturday February 6th, 2010

<Register Here>

 

Welcome to the meat grinder of the Russian Front. Winter has set in freezing the muddy roads of Russia, allowing more efficient troop movements. Join the Soviet winter counter-offensive, one of the bloodiest Soviet offensives of World War II. Elements of the German Army are within striking distance of Moscow. The Russians mount an operation to push the Germans back from Moscow and ultimately help trap their forces in Stalingrad.

GERMAN or RUSSIAN you decide...

Registration and paint sales start at 7:30 AM
Game briefing and rules at 9:00 AM
Game starts at 10:00 AM
Final Battle ends at 5:00 PM

The field features all new Compressor System and NUVAIR, top of the line, fill system, as well as an expanded air bank to keep you playing. Exhibitors/Retailers welcome. Contact the office for more information.

Entry is $40 pre-registered by 1/16/10, $50 after deadline or day of game.
Bring Your Own Paint (BYOP) .or buy ours
Entry includes air, and raffle. CO2 is sold separately

Special Value Package $100
Includes entry, air, case of paint and event T-Shirt. Register by 1/16/10.

$55/$65 for paint good/winter grade per case of 2,000.
Price includes Sales Tax.

Russian Front IV Game Brief

 

Welcome to the meat grinder of the Eastern Front and our game Russian Front IV. The game will be played on the snow covered fields of Strategy Plus in East Hampton, CT. This Mil-Sim Scenario will feature props, tanks, mortar, missions and more.

 

Game is planned to start at 10:00 AM sharp and to end no later than 5:00 PM. Both teams will enter from the bridge below the pavilion. Russians will break left to Dogs Leg, Germans will break right to the village. All player must travel to the respawn site to enter/re-enter the game. Respawn will be continuous, but may be interrupted by missions. You may leave the field at any time to rest and reload.

 

The game field will be lower Alpha, Bravo, Village and a section of Charlie field. Charlie field can only be entered through one of two paths. The paths are located next to the Village and along the ridge on Bravo field.

 

RFIV Basic Game Objectives (How you get points)

 

-          Collect Props On the field and turn in for points at scenario control.

-          Follow the objective schedule provided at the game. Control the objective by the numbered sign at the time specified to earn points or props.

-          Carry out tactical missions issued by scenario control throughout the day to earn points.

-          Participate in role playing with various characters throughout the game.

 

Tanks

 

To enable a tank on field, your team must recover a fuel drum from the field. Once the drum is turned in, your tank may enter the field. Tanks must be reffed 100% of the time and a 20 ft buffer maintained. Anyone entering within 20 ft of a tank while it is moving will be eliminated. Tanks are eliminated by being hit by a rocket or by filling the paint target.

 

Rockets/Mortars

 

Two Anti-Tank Mission cards will be provided to each team. Only players with a mission card can eliminate a Tank. Rockets may not be fired at buildings or bunkers without a rocket mission from Scenario Control. A ref must witness a rocket hit for it to count. It is the player’s responsibility to contact a ref before making the shot. Rockets have a 10 foot blast radius.